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Stella Dei

Stella Dei

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Devlog

  • Stella Dei 0.2.0
    February 18, 2023 by zenith391
    Today is time for a small release with the 0.2. The game is still very very much into its infancy so I managed to rewrite the entire UI stack. That is I switched to NanoVG which gives us sleek looking... Continue reading
  • Stella Dei 0.1.1
    June 28, 2022 by zenith391
    Added tools icons Added water vapor Added winds (still needs to be reworked) Vegetation now needs rain to live Added normal maps Improved how water looks Sea level is now variable (it is randomly set... Continue reading
  • Mechanics of the World, Pt. 2
    June 11, 2022 by zenith391
    American Disclaimer : This post makes extensive use of SI units. To start, I changed those arbitrary elevation units to kilometers. It came with some troubles and bugs, but nothing too hard. And now t... Continue reading
  • Mechanics of the World, Pt. 1
    June 11, 2022 by zenith391
    Since many years, I've always wanted a sort of successor to SimEarth . Even if the game was made before I was even born, I always have found interesting and weirdly captivating the way that a lots of... Continue reading
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